1 |
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Autosentry |
2 |
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Vita |
3 |
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Satellis |
4 |
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Rexoskell |
5 |
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Vasara |
6 |
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Zu Pharg |
7 |
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Almandal |
8 |
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Puge |
9 |
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Pugilith |
10 |
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Galdr |
11 |
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Quo |
12 |
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Oc-serv |
13 |
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Qmoeva |
14 |
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Caladar |
15 |
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Seidr |
16 |
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Xern |
17 |
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Shrad |
18 |
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Xe-dom |
19 |
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Zig |
20 |
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Fal-swo |
21 |
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Neilnail |
22 |
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Human-Made Skell |
23 |
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Marnuck |
24 |
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Milsaadi |
25 |
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Sylooth |
26 |
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Gularth |
27 |
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BLADE |
28 |
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Prone (Cavern Clan) |
29 |
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Prone (Tree Clan) |
30 |
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Definian |
31 |
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Wrothian |
32 |
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Ganglion Command |
33 |
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Petramand |
34 |
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Scirpo |
35 |
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Forfex |
36 |
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Cinicula |
37 |
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Falsaxum |
38 |
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Vivohast |
39 |
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Thallus |
40 |
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Tectinsula |
41 |
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Arenatect |
42 |
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Blatta |
43 |
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Turba |
44 |
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Adsecula |
45 |
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Papil |
46 |
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Germivore |
47 |
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Sabula |
48 |
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Ictus |
49 |
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Aeviter |
50 |
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Lophid |
51 |
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Purgovent |
52 |
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Duoguill |
53 |
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Scintimure |
54 |
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Aetrygon |
55 |
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Xiphias |
56 |
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Balaena |
57 |
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Ceto |
58 |
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Grex |
59 |
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Caro |
60 |
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Vigent |
61 |
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Virago |
62 |
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Monoceros |
63 |
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Progen |
64 |
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Simius |
65 |
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Cantor |
66 |
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Aprica |
67 |
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Cervus |
68 |
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Suid |
69 |
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Ovis |
70 |
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Millesaur |
71 |
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Coronid |
72 |
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Evello |
73 |
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Caecus |
74 |
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Insidia |
75 |
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Sphinx |
76 |
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Chimera |
77 |
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Gerrid |
78 |
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Lepyx |
79 |
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Mortifole |
80 |
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Sacrifole |
81 |
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Auravis |
82 |
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Jacul |
83 |
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Levitath |
84 |
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Colubrim |
85 |
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Millepod |
86 |
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Unafulge |
87 |
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Visigel |
88 |
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Filiavent |
89 |
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Yggralith |
90 |
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Telethia |
91 |
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Vesper |
92 |
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Murra |
93 |
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Terebra |
94 |
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Mephite |
95 |
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Saltat |
96 |
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Liceor |
97 |
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Potamus |
98 |
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Dilus |
99 |
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Tersqual |
100 |
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Tainted |
101 |
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Humans and Orpheans joined forces to[ST:n ]develop these security robots, which were[ST:n ]intended to guard water-processing plants.[ST:n ][ST:n ]The exterior designs were tailored to[ST:n ]match what Orpheans perceived as human[ST:n ]sensibilities, while the inner workings represent[ST:n ]the pinnacle of Orphean technological might. |
102 |
|
The ultimate Skell, created with technology[ST:n ]unknown to both human and Ganglion.[ST:n ][ST:n ]Its body is composed of dark matter, which[ST:n ]the craft absorbs from its surroundings.[ST:n ]Any surplus dark matter can be transformed[ST:n ]into deadly missiles or autonomous support[ST:n ]craft capable of aiding the Vita's assaults.[ST:n ][ST:n ]These abilities vary, however, depending on[ST:n ]the skill of the pilot. Luxaar, for example,[ST:n ]can only use the Vita at 30% capacity.[ST:n ]This pales in comparison to the craft's true[ST:n ]master, a mysterious figure known only as[ST:n ]\"the Great One.\" |
103 |
|
GENUS_EN010310_Capti |
104 |
|
A special Ganglion Skell fitted with a high-[ST:n ]output reactor to accommodate its extremely[ST:n ]heavy armor. It boasts a fearsome arsenal of[ST:n ]weaponry, the designs of which were based[ST:n ]on knowledge gleaned from alien crafts found[ST:n ]on Mira, such as the oc-serv.[ST:n ][ST:n ]The Rexoskell is more than just raw force,[ST:n ]however. It also features secondary effects[ST:n ]such as the ability to employ electronic[ST:n ]countermeasures, and its amphibious design[ST:n ]grants it increased mobility in water. |
105 |
|
A Skell created with the unique technology of[ST:n ]the Wrothians. Its head resembles a warlord's[ST:n ]helm, with long, flowing hair that acts as a[ST:n ]cooling system, and a mouth that houses[ST:n ]a high-powered beam weapon.[ST:n ][ST:n ]Additional fixed armaments include[ST:n ]high-frequency vibrowires in each arm, a[ST:n ]dimensional-propulsion device in the hips,[ST:n ]and twin beam cannons powerful enough to[ST:n ]affect the weather. Ga Jiarg's weapons of[ST:n ]choice, however, are the razor-sharp blades[ST:n ]mounted on the Vasara's shoulders. |
106 |
|
The Ganglion's largest transforming Skell,[ST:n ]the Zu Pharg can achieve flight by bending[ST:n ]gravity while contorting its legs and body[ST:n ]to resemble a disk.[ST:n ][ST:n ]What the Zu Pharg lacks in mobility, it more[ST:n ]than makes up for in firepower. Built primarily[ST:n ]to annihilate enemy strongholds once air[ST:n ]superiority has been achieved, the Zu Pharg's[ST:n ]head contains a charged particle cannon of[ST:n ]mammoth proportions, while its tail wields a[ST:n ]powerful anti-materiel Gungnir cannon.[ST:n ][ST:n ]In disc form, the Zu Pharg boasts a primary[ST:n ]cannon powerful enough to take down the[ST:n ]White Whale itself. Such armaments make[ST:n ]this craft equal in strength to an entire[ST:n ]squadron of standard Skells. |
107 |
|
Blindingly nimble crafts built to combat alien[ST:n ]Skells. Though they specialize in close-quarters[ST:n ]offensives that make use of their high mobility,[ST:n ]the tail-mounted drones they employ allow for[ST:n ]ranged attacks as well.[ST:n ][ST:n ]Their armor has been kept light so as not to[ST:n ]weigh them down, and if need be, can even[ST:n ]be purged entirely to allow for potent beam[ST:n ]attacks. Such features mean their efficacy[ST:n ]in combat depends largely on the user's skill[ST:n ]and technique, and as such, qualified pilots[ST:n ]are few and far between. For this reason,[ST:n ]research on AI integration is under way. |
108 |
|
Humanoid robots engineered by the Ganglion[ST:n ]for use in a variety of fields—from guarding[ST:n ]key military points to providing simple[ST:n ]machine maintenance. They excel in close-[ST:n ]quarters, anti-personnel combat, utilizing the[ST:n ]lasers on both arms to mow down opponents[ST:n ]with cold efficiency.[ST:n ][ST:n ]When destruction is inevitable, a self-destruct[ST:n ]sequence can be engaged for one final[ST:n ]attempt on an enemy's life. |
109 |
|
Puge mobile cannons meant for infantry[ST:n ]support in environments that larger weapons[ST:n ]cannot access, such as dense urban areas.[ST:n ][ST:n ]If the puge inside is neutralized, a pugilith[ST:n ]will continue to rain fire down on the[ST:n ]designated hostile entity, though manual[ST:n ]control can be re-engaged should another[ST:n ]puge take command. But even destroyed[ST:n ]pugiliths have their uses, as their incredibly[ST:n ]thick armor makes for an ideal barricade. |
110 |
|
Manned, air-based units with transformative[ST:n ]capabilities. Though colossal in size, these[ST:n ]Skells can achieve incredibly high speeds[ST:n ]while in cruise mode. While mobility is[ST:n ]sacrificed when shifting to Skell mode, the[ST:n ]boost in firepower more than makes up for it,[ST:n ]as it permits deployment of four primary[ST:n ]weapons—the piercing beam, tornado claw,[ST:n ]titan missile, and creed revolver.[ST:n ]Though each of these armaments differ[ST:n ]conceptually, their shared modular nature[ST:n ]make the Galdr series a highly versatile one. |
111 |
|
Unmanned units created to support friendlies,[ST:n ]and primarily meant to operate within a[ST:n ]platoon or other large group. Intel gathered[ST:n ]by their \"Domina\" data-processing systems[ST:n ]can be transmitted to nearby allies—giving[ST:n ]them an edge in combat—while regenerative[ST:n ]nanomachines can be dispersed to mend[ST:n ]superficial wounds.[ST:n ][ST:n ]While their solo combat skills are less than[ST:n ]desirable, quos do boast two missile pods,[ST:n ]which allow them to hold their own in[ST:n ]standard anti-personnel engagements. |
112 |
|
Enigmatic, pilotless crafts exhumed from the[ST:n ]Miran soil. They come in a variety of sizes,[ST:n ]and are constructed from a kind of living[ST:n ]metal that not even Ganglion technology can[ST:n ]replicate. But while the particulars of the[ST:n ]oc-serv manufacturing process remain[ST:n ]shrouded in mystery, a lucky research mistake[ST:n ]unlocked the secret of controlling the units—[ST:n ]allowing the Ganglion to put them to work[ST:n ]protecting bases and toting resources.[ST:n ][ST:n ]Oc-servs are impervious to both electro-[ST:n ]magnetic jamming and adverse weather[ST:n ]effects, allowing them to operate with[ST:n ]impunity across the entirety of Mira. |
113 |
|
A mass-produced Skell utilized by the[ST:n ]Ganglion. Like human-designed Skells, their[ST:n ]armaments can be easily swapped out,[ST:n ]granting them maximum adaptability in all[ST:n ]situations. The standard arsenal includes a[ST:n ]weaponized head with powerful beam[ST:n ]capabilities and scissor-like hands for[ST:n ]shredding armor in close-quarters combat.[ST:n ][ST:n ]Though these crafts are remarkably versatile,[ST:n ]their cockpits were given only cursory thought,[ST:n ]and the stress of particularly long missions[ST:n ]often takes a significant toll on Qmoeva pilots. |
114 |
|
Wrothian Skells tasked with supporting[ST:n ]commander units such as the Vasara.[ST:n ]While the high-caliber beam cannons in their[ST:n ]core are the Caladars' defining trait, they also[ST:n ]possess simple transformative capabilities that[ST:n ]allow them to assume humanoid form during[ST:n ]hand-to-hand engagements. Their specialty,[ST:n ]however, is ranged combat while in cruise[ST:n ]mode. While in this mode, it's possible for[ST:n ]the Vasara to climb on top of them in order[ST:n ]to move about more quickly.[ST:n ][ST:n ]Other features include high-frequency[ST:n ]vibrowires for binding foes, and the ability to[ST:n ]disperse regenerative nanomachines that can[ST:n ]repair light damage. |
115 |
|
Enormous manned units designed to be the[ST:n ]next evolution in the Galdr series. As with[ST:n ]their predecessors, the shoulder armaments[ST:n ]are completely interchangeable, which[ST:n ]contributes to their high versatility. The crafts[ST:n ]also boast three main weapons, consisting of[ST:n ]a hyper rail cannon, maximal missiles, and a[ST:n ]fuse blower. Additional weapons are also[ST:n ]rumored to be in development.[ST:n ][ST:n ]While their legs are meant for gravity-based[ST:n ]combat situations, they can be removed as[ST:n ]needed for space combat situations. |
116 |
|
Ganglion attack carriers that hover above[ST:n ]strategically critical areas and defend them[ST:n ]from incoming foes.[ST:n ][ST:n ]Though capable of housing up to 40 Skells,[ST:n ]the crafts are more than just mobile hangars.[ST:n ]Their main cannons can instantly vaporize[ST:n ]Skell platoons with a single blast, or create[ST:n ]a torrent of lasers by firing special energy[ST:n ]rounds into the sky. Additionally, the carriers[ST:n ]can interface with attack satellites in geo-[ST:n ]stationary orbit to unleash offensives that no[ST:n ]amount of evasive maneuvering could escape. |
117 |
|
Small in size and requiring no pilot, these[ST:n ]units are often tasked with patrolling military[ST:n ]strongholds. While in orb form with radar[ST:n ]deployed, these robots will scour their[ST:n ]surroundings for visual and sonic traces of[ST:n ]enemies. But once they engage in combat,[ST:n ]they transform into a quadrupedal form.[ST:n ]Though their combat potential is not high,[ST:n ]shrads can call in aid from allied units and[ST:n ]support them until the shrads take critical[ST:n ]damage—at which point they self-destruct.[ST:n ][ST:n ]Shrads are imbued with an undeniable charm,[ST:n ]so much so that miniaturized versions are[ST:n ]highly prized as toys by Ganglion of all ages.[ST:n ]Thanks to these enthusiasts, the toy versions[ST:n ]have branched off on their own unique paths[ST:n ]of evolution. |
118 |
|
Enigmatic, pilotless crafts exhumed from the[ST:n ]Miran soil. They come in a variety of sizes,[ST:n ]and are constructed from a kind of living[ST:n ]metal that not even Ganglion technology can[ST:n ]replicate. But while the particulars of the[ST:n ]xe-dom manufacturing process remain[ST:n ]shrouded in mystery, a lucky research mistake[ST:n ]unlocked the secret of controlling the units.[ST:n ][ST:n ]Their exceptional combat skills—including[ST:n ]the ability to manipulate gravity in the[ST:n ]surrounding area, useful for both attacking[ST:n ]and movement—make them ideal for[ST:n ]protecting critical Ganglion bases. |
119 |
|
These autonomous Ganglion cannons can[ST:n ]detect enemies with astounding efficiency.[ST:n ]Dense armor gives them a sweeping[ST:n ]advantage in head-to-head shootouts, while[ST:n ]the weapons affixed to either arm can be[ST:n ]customized for all forms of warfare, including[ST:n ]anti-personnel, anti-surface, and anti-air.[ST:n ][ST:n ]In one past conflict, hundreds of such units[ST:n ]were deployed on the deck of a space carrier[ST:n ]as a form of extra firepower. The operation[ST:n ]was ultimately written off as a failure,[ST:n ]however, due to the massive costs incurred. |
120 |
|
Enigmatic, pilotless crafts exhumed from the[ST:n ]Miran soil. They come in a variety of sizes,[ST:n ]and are constructed from a kind of living[ST:n ]metal that not even Ganglion technology can[ST:n ]replicate. But while the particulars of the[ST:n ]fal-swo manufacturing process remain[ST:n ]shrouded in mystery, a lucky research mistake[ST:n ]unlocked the secret of controlling the units.[ST:n ][ST:n ]Fal-swo are designed to seize and maintain[ST:n ]air supremacy. Their flight abilities are based[ST:n ]on advanced theories of gravity manipulation,[ST:n ]giving them a limber maneuverability that[ST:n ]human-made fighter craft can't match. |
121 |
|
GENUS_EN013001_Capti |
122 |
|
Human-made bipedal mobile weapons.[ST:n ]Their basic structure consists of a variable[ST:n ]inner frame with an outer frame mounted on[ST:n ]top, allowing for the crafts to shift rapidly[ST:n ]between humanoid combat mode and[ST:n ]vehicular cruise mode.[ST:n ][ST:n ]The outer frame is divided into two[ST:n ]components; the first, known as the hull,[ST:n ]consists of a layer of secondary armor, as[ST:n ]well as an integrated weapons array,[ST:n ]auxiliary drive unit, power pack, and[ST:n ]armament rack. The second, known as the[ST:n ]backpack, houses the mobility module, as well[ST:n ]as control systems for weaponry and the Skell[ST:n ]itself. Switching out the hull allows the pilot to[ST:n ]customize his or her Skell for a diverse array[ST:n ]of strategies and squad configurations. |
123 |
|
An exceedingly warlike race hailing from[ST:n ]Wyran, a planet that was destroyed in a[ST:n ]global civil war where the only survivors were[ST:n ]those who backed the Ganglion. Marnucks[ST:n ]revel in combat above all else, and as such,[ST:n ]military tech is their greatest accomplishment.[ST:n ]They subscribe to a polytheistic religion,[ST:n ]the chief deity of which rules over life and[ST:n ]death as a kind of \"god of the graveyard.\"[ST:n ]Sending adversaries to this deity by felling[ST:n ]them in battle is considered a noble act.[ST:n ]The more foes that are vanquished, the better[ST:n ]one's standing in the afterlife. As Marnucks[ST:n ]are eternally bound to the battlefield, many[ST:n ]choose to live as vagabonds. Social class is[ST:n ]determined by the outcome of a ceremonial[ST:n ]duel during the rite of adulthood, as well as[ST:n ]subsequent fruits of war reaped thereafter. |
124 |
|
A race of silicon-based organisms not unlike[ST:n ]machines. Pain is a sensation that they can[ST:n ]disable, thus eliminating any and all fear of[ST:n ]battle. They boast remarkable skill in close-[ST:n ]range combat, which is why the Ganglion use[ST:n ]them to carry out high-profile assassinations.[ST:n ]As hunting is regarded as a sacred act,[ST:n ]Milsaadi generally confront even the largest of[ST:n ]prey armed only with close-quarters weapons.[ST:n ]This custom is the reason for their mastery of[ST:n ]melee combat, though their honed reflexes[ST:n ]also make them excellent Skell pilots.[ST:n ][ST:n ]On their home planet of Bidwoi, the Milsaadi[ST:n ]made up only a fraction of the population—[ST:n ]the majority of which were enslaved aliens[ST:n ]that toiled under their totalitarian rule. |
125 |
|
Giant, two-legged beasts that thrive in[ST:n ]woodland areas. Though relatively intelligent,[ST:n ]they are not capable of speech. They live on[ST:n ]photosynthetic energy derived from certain[ST:n ]symbiotic trees, but can also absorb ether[ST:n ]while respiring. Young or injured Sylooth[ST:n ]may also consume fruits and leaves for[ST:n ]supplemental strength.[ST:n ][ST:n ]Sylooth often band together in small groups[ST:n ]for mutual protection, warding off stronger[ST:n ]foes with sheer numbers. They have also been[ST:n ]observed protecting the birds and insects that[ST:n ]take up residence in the trees on their backs. |
126 |
|
Giant, two-legged beasts that thrive in[ST:n ]volcanic areas. Their heat tolerance is such[ST:n ]that they can wade in lava without issue,[ST:n ]even going so far as to incorporate the[ST:n ]molten rock into their bodies for strength.[ST:n ]Though lava is usually the only energy source[ST:n ]they require, Gularth have been known to[ST:n ]prey on animals, dragging them into their[ST:n ]fiery domain before consuming the[ST:n ]flaming bodies.[ST:n ][ST:n ]Extremely territorial in nature, Gularth will[ST:n ]attack trespassers without a second thought.[ST:n ]Clashes between fellow Gularth are also[ST:n ]common, but usually take place over[ST:n ]prolonged periods of time—making them[ST:n ]easy to spot and avoid. |
127 |
|
An organization formed after the crash[ST:n ]landing on Mira. BLADE is charged with a[ST:n ]multitude of tasks, including securing food[ST:n ]and water, planetary exploration, and keeping[ST:n ]the peace in New LA. Its most important duty,[ST:n ]however, is searching for the Lifehold.[ST:n ][ST:n ]As the organization was formed from the[ST:n ]remains of the Coalition forces, most BLADE[ST:n ]members have at least some amount of[ST:n ]military experience. |
128 |
|
A group of Prone that sided with the[ST:n ]Ganglion in order to secure victory in the[ST:n ]clan warfare that engulfed their home planet.[ST:n ]Though physically sturdy, they lack[ST:n ]intelligence, which makes them convenient[ST:n ]pawns for the Ganglion. Despite this lack of[ST:n ]brainpower, they managed to figure out how[ST:n ]to herd Miran suids, and now use the[ST:n ]creatures for a wide variety of tasks.[ST:n ]Though few in number, there do exist some[ST:n ]Cavern Clan Prone that harbor concerns[ST:n ]about the current course of their group. |
129 |
|
A group of Prone that once waged a long[ST:n ]and bloody war against their home-planet[ST:n ]rivals, the Cavern Clan. But when the[ST:n ]Ganglion began supplying their foes with[ST:n ]high-tech weaponry, defeat became all but[ST:n ]inevitable. Now little more than slaves, most[ST:n ]Tree Clan members spend their days toiling[ST:n ]away in Oblivia—a far cry from their former[ST:n ]primitive existence, where they lived in peace[ST:n ]and harmony with nature.[ST:n ][ST:n ]A handful of clanspeople managed to escape[ST:n ]to New LA, where they joined up with BLADE[ST:n ]to fight against their Ganglion oppressors. |
130 |
|
A unique race composed entirely of females.[ST:n ]Definians possess the ability to manipulate[ST:n ]other organisms' visual perception, and can[ST:n ]make themselves appear to be anyone that[ST:n ]they wish. This disguise, however, will only[ST:n ]remain in place so long as there is no[ST:n ]physical contact between parties.[ST:n ][ST:n ]While the Definians' talents make them perfect[ST:n ]spies for the Ganglion, they also have a well-[ST:n ]earned reputation as fearsome Skell pilots. |
131 |
|
A race that possesses both unique technology[ST:n ]and a powerful warrior-culture, though their[ST:n ]once-great numbers have dwindled in recent[ST:n ]times. They complement their superb combat[ST:n ]abilities with a samurai-like code of ethics[ST:n ]that praises fair fighting above all else.[ST:n ][ST:n ]Wrothians have no true concept of religion,[ST:n ]though they do believe that a single spirit[ST:n ]moves from person to person throughout the[ST:n ]course of eternity. |
132 |
|
The culprits behind the attack on Earth, the[ST:n ]Ganglion's leaders now seek only to locate[ST:n ]and destroy the Lifehold. Each one wields[ST:n ]unique abilities, and is considered to be[ST:n ]highly formidable in combat. |
133 |
|
Spider-like creatures that exist on a diet[ST:n ]of specific minerals, which they melt for[ST:n ]consumption using acid secreted from their[ST:n ]abdomens. Though most will not attack living[ST:n ]organisms, there have been rare cases of[ST:n ]mutants with carnivorous tendencies.[ST:n ][ST:n ]After laying eggs, the female will carry them[ST:n ]in her mouth until they hatch. The hatchlings[ST:n ]spend their larval phase atop their mother's[ST:n ]body, and upon maturation, they attach[ST:n ]themselves to flying creatures such as the[ST:n ]levitath, moving as far away from their[ST:n ]maternal home as possible. |
134 |
|
Nocturnal arachnids that use a secreted[ST:n ]silk thread to dangle from trees, where[ST:n ]they camouflage themselves as fruit before[ST:n ]pouncing on any creatures that come too[ST:n ]close. The scirpo's powerful venom allows[ST:n ]them to subdue prey of significantly larger[ST:n ]size than themselves.[ST:n ][ST:n ]Scirpo hatchlings are extremely small, and will[ST:n ]extrude thread into the air immediately upon[ST:n ]birth, catching the wind in order to traverse[ST:n ]long distances. Out of the thousands born[ST:n ]from one brood, less than 10 will survive[ST:n ]until adulthood. |
135 |
|
Crab-like creatures mostly found near the[ST:n ]coast. Their shells are hard enough to deflect[ST:n ]small-arms fire, while their offensive tools[ST:n ]include pincers capable of shredding Skell[ST:n ]armor, as well as the ability to fire ether[ST:n ]bubbles from their mouths.[ST:n ][ST:n ]During breeding season, females keep their[ST:n ]fertilized eggs tucked beneath their stomachs.[ST:n ]When the eggs finally hatch, the newborns[ST:n ]are released into the sea under the light of[ST:n ]a new moon. It's not unusual to see all the[ST:n ]female forfexes of an area giving birth at[ST:n ]once, turning entire beaches into a roiling[ST:n ]mass of shells, legs, and claws. |
136 |
|
Giant beetles with exoskeletons that are hard[ST:n ]as steel. They spend most of their time buried[ST:n ]under the earth, waiting for prey to wander[ST:n ]by. Upon sensing a vibration, they will rise[ST:n ]up and attack, swallowing both soil and[ST:n ]unfortunate victim in one mighty gulp.[ST:n ][ST:n ]Ciniculas have been known to engage in[ST:n ]long periods of dormancy. The conditions for[ST:n ]triggering this state vary, though the main[ST:n ]factor seems to be ether density in the[ST:n ]atmosphere. |
137 |
|
Giant beetles that mimic boulders. Not very[ST:n ]adept at pursuing prey, they favor sitting still[ST:n ]and waiting for dinner to come to them.[ST:n ][ST:n ]During droughts, the falsaxum will enter a[ST:n ]state of dormancy that can last for centuries.[ST:n ]But even this impressive talent has its limits,[ST:n ]as the creatures will occasionally perish while[ST:n ]still in a dormant state. The dead creature's[ST:n ]organic components then assimilate with its[ST:n ]surrounding mineral deposits—turning them[ST:n ]from figurative boulders into literal ones. |
138 |
|
Slender creatures found primarily in[ST:n ]environments with high humidity, such as the[ST:n ]roofs of caves. After attaching themselves to a[ST:n ]perch, vivohasts use their wings to disperse a[ST:n ]dust of pheromones designed to attract vesper[ST:n ]males. Any creatures unlucky enough to fall[ST:n ]into this trap are usually dispatched by their[ST:n ]scythes and turned into a meal.[ST:n ][ST:n ]Though winged, vivohasts' mastery of flight is[ST:n ]rather limited. They prefer to avoid vulnerable[ST:n ]aerial situations, and use their wings only to[ST:n ]latch on to a high spot or glide down from[ST:n ]one when necessary. |
139 |
|
The skin of these creatures bears a texture[ST:n ]reminiscent of bark or rock. They often[ST:n ]camouflage themselves in the tops of trees,[ST:n ]lashing out with scythe-like forelimbs[ST:n ]whenever a potential meal stumbles too close.[ST:n ]The grasping apparatus on the tail is used to[ST:n ]clamp on to tree trunks, as well as to hold[ST:n ]the body of the female in place[ST:n ]during mating.[ST:n ][ST:n ]Thallus eggs resemble plant seeds in both[ST:n ]form and function, and the hatchlings that[ST:n ]emerge are long, thin, and string-like. These[ST:n ]larvae will coil around branches and imitate[ST:n ]vines until ready to enter the pupal phase. |
140 |
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Burrowing creatures that expose only their[ST:n ]camouflaged shells while awaiting prey.[ST:n ]Their young often throw themselves against[ST:n ]trees to knock down seeds, a practice that[ST:n ]encourages vegetation to take root on their[ST:n ]backs.[ST:n ][ST:n ]Breeding season sees the male take on a[ST:n ]bright red hue in order to attract mates, even[ST:n ]though this makes them more noticeable to[ST:n ]predators. To counter this, males eat a toxic[ST:n ]strain of forest mushroom to which they bear[ST:n ]a natural immunity. Predators soon learn to[ST:n ]associate the bright red coloration with[ST:n ]poison, and will often search for a more[ST:n ]palatable meal elsewhere. |
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Sinking into the sand, arenatects bide their[ST:n ]time until prey comes to them. A marvel of[ST:n ]metabolic efficiency, they can maintain this[ST:n ]buried state for months on end without any[ST:n ]sustenance. They do, however, possess clear[ST:n ]territorial boundaries, and will move on if[ST:n ]they discover another of their kind nearby.[ST:n ][ST:n ]The mushrooms on their backs fill the roles[ST:n ]of both camouflage and defense, unleashing[ST:n ]poisonous spores when attacked. They also[ST:n ]play an important role during mating season,[ST:n ]as the types and colors of the mushrooms[ST:n ]determine a male's attractiveness to members[ST:n ]of the opposite sex. |
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Winged creatures often found behind[ST:n ]boulders, inside caves, and in other dark[ST:n ]locales where light doesn't reach. As such,[ST:n ]their diet consists primarily of leftover scraps[ST:n ]and dung scavenged from other animals.[ST:n ][ST:n ]Blattas are exceptionally social creatures,[ST:n ]and have worked out a kind of language in[ST:n ]which they can share information on food[ST:n ]locations. They've also been known to gang[ST:n ]up and attack smaller creatures, though even[ST:n ]larger ones can be at risk if the blattas get[ST:n ]into a frenzy. |
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Small, airborne creatures that function as a[ST:n ]hive mind under the command of a single[ST:n ]queen whose bulbous anatomy prevents her[ST:n ]from leaving her underground nest. Any other[ST:n ]females are relegated to the mundane tasks[ST:n ]of securing food and raising larvae.[ST:n ][ST:n ]Turbas often steal the eggs of blattas,[ST:n ]letting them hatch before rearing them on a[ST:n ]highly addictive nectar secreted from the[ST:n ]queen's posterior. These young blattas then[ST:n ]work tirelessly for the colony, expanding[ST:n ]its borders, defending it from harm, and[ST:n ]performing general cleaning duties until[ST:n ]they ultimately perish from exhaustion. |
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A mosquito-like organism that lives off fluids[ST:n ]and ether sucked from other organisms.[ST:n ]Unlike the standard Earth mosquito, however,[ST:n ]both the female and the male take their[ST:n ]nourishment in this fashion.[ST:n ][ST:n ]Adseculas plant their eggs in the bodies of[ST:n ]large, beetle-like creatures such as the[ST:n ]cinicula. Hatchling larvae then live off[ST:n ]their host until maturation, preying on any[ST:n ]small parasites they encounter and forming[ST:n ]a symbiotic relationship. When near maturity,[ST:n ]the larvae will exit their host through its[ST:n ]digestive tract, at which point they finally[ST:n ]mature into full adults. |
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Butterfly-like creatures that use their elongated[ST:n ]mouths to suck the sap from tall trees. Papils[ST:n ]tend to seek out trees with poisonous sap,[ST:n ]as they can store the toxic agents in their[ST:n ]throats and then spit them at enemies when[ST:n ]threatened. The glowing scales that disperse[ST:n ]from their wings also contain the poison.[ST:n ][ST:n ]Unlike adults, the larvae have a rather bland[ST:n ]physical appearance, which aids them in[ST:n ]mimicking tree leaves. |
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Four-legged insects that live along lakeshores,[ST:n ]burying their heads in the ground to better[ST:n ]resemble flowers. Small, unwary creatures[ST:n ]who wander by are easily turned into surprise[ST:n ]meals, though even larger creatures can find[ST:n ]themselves in trouble when faced with an[ST:n ]entire field of germivores.[ST:n ][ST:n ]If mimicry alone is not enough to procure[ST:n ]sufficient sustenance, the creatures will switch[ST:n ]to a nocturnal form of scavenging in which[ST:n ]they live off a diet of carrion and dung. |
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Worm-like insects that burrow through the[ST:n ]sand, swallowing dirt and other creatures in[ST:n ]equal measure. The presence of sabulas is[ST:n ]generally good for the land, as they[ST:n ]aggregate soil and make it more conducive[ST:n ]to vegetation growth. Additionally, while the[ST:n ]creatures excrete the sand they ingest, any[ST:n ]imbibed miranium is retained within the body.[ST:n ][ST:n ]Though bereft of sight, their sense of touch is[ST:n ]highly developed, and they will immediately[ST:n ]spring out at and attack at the sign of any[ST:n ]vibrations that occur above ground—a trait[ST:n ]that has led to the doom of a few unlucky[ST:n ]Pathfinders. |
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Fearless and deadly, ictuses use their powerful[ST:n ]back legs to spring on unwary opponents,[ST:n ]striking them with forelegs coated in a[ST:n ]paralyzing neurotoxin. They will then carry[ST:n ]the prey back to an underground lair and[ST:n ]store it until hunger strikes.[ST:n ][ST:n ]During mating season, ictuses dig a new shaft[ST:n ]in their underground homes, which males[ST:n ]stock with rotting meat while the female[ST:n ]ovulates. As the larvae will feed on this for[ST:n ]nearly a month before leaving the nest,[ST:n ]a male's worthiness as a mate is based solely[ST:n ]on the amount of food he contributes. |
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Enduring insects that survive by absorbing[ST:n ]ether from the atmosphere. Due to their[ST:n ]intensely long lifespan, they mate only once[ST:n ]every dozen years or so, and will often stop[ST:n ]moving altogether in order to conserve energy.[ST:n ][ST:n ]Before reaching maturation, aeviters live[ST:n ]underground, feeding on the sap from tree[ST:n ]roots and other organic matter they encounter.[ST:n ]Though generally docile, they are also quite[ST:n ]territorial, and will attack anything that[ST:n ]encroaches on their ether-harvesting grounds. |
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Lophids boast scales harder than armor[ST:n ]plating, though this adaptation comes at the[ST:n ]price of mobility. They use a bioluminescent[ST:n ]esca to hunt at night, devouring any creatures[ST:n ]taken in by the ruse. When up against foes[ST:n ]of equal or larger size, they flicker the esca[ST:n ]rapidly, disorienting their opponents just long[ST:n ]enough to unleash a powerful tail strike.[ST:n ][ST:n ]Males are paternal mouthbrooders—they keep[ST:n ]the female's eggs inside their mouths while[ST:n ]she looks for food. As males cannot hunt[ST:n ]during this time, the fry are at risk of[ST:n ]becoming dinner if sufficient food is not[ST:n ]provided by the mate. |
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Giant fish that are covered in adamantine[ST:n ]scales reminiscent of armor. Evolution has[ST:n ]seen their eyes and teeth recede, giving them[ST:n ]no option other than to completely swallow[ST:n ]nearby prey. If the meal happens to be[ST:n ]poisonous, it will be regurgitated along with[ST:n ]the stomach; after a good wash in seawater,[ST:n ]the stomach can then be gulped back down.[ST:n ][ST:n ]Their illicium and bioluminescence give[ST:n ]purgovents a means to communicate amongst[ST:n ]themselves. During spawning season, females[ST:n ]will secrete special pheromones from their[ST:n ]illicium, attracting prospective mates. Once her[ST:n ]eggs are fertilized, she abandons them to[ST:n ]hatch on their own. Though few survive this[ST:n ]process, adult purgovents have almost no[ST:n ]natural enemies, and tend to enjoy long lives. |
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Though the two tentacles on their crowns[ST:n ]make duoguills stand out, they aren't merely[ST:n ]for show—the creatures use them to restrain[ST:n ]and electrocute potential prey, at which point[ST:n ]the paralyzed victims are eaten alive. Multiple[ST:n ]eyes also add to the duoguills' frightening[ST:n ]appearance, though their actual purpose is[ST:n ]to provide a wide field of vision.[ST:n ][ST:n ]The fry look completely different from adults,[ST:n ]and also happen to be quite toxic. This[ST:n ]adaptive phenomenon protects young[ST:n ]duoguills from enemies they cannot repel[ST:n ]with their yet-undeveloped bioelectricity. |
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Electricity courses through the bodies of these[ST:n ]colossal piscinoids, which they use to scan for[ST:n ]prey by releasing a weak charge into the[ST:n ]surrounding area. Upon finding a potential[ST:n ]meal, scintimures subdue it with a powerful[ST:n ]jolt from the tips of their tentacles. The[ST:n ]quivering victim is then consumed by an[ST:n ]immense set of molars.[ST:n ][ST:n ]Scintimures have unusually soft bodies,[ST:n ]complete with flexible bones that allow them[ST:n ]to enter tight spaces. The fry are similar to[ST:n ]sardines, in that they congregate in massive[ST:n ]schools and move as a single undulating[ST:n ]organism. Those lucky enough to spot the[ST:n ]creatures at night are treated to a visual[ST:n ]orchestra of pulsing bioluminescence. |
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Masters of natural propulsion, these beasts[ST:n ]draw in air through their blowholes, then[ST:n ]expel it out their backs to traverse the skies[ST:n ]with astonishing speed. Any ether absorbed[ST:n ]during this process can then be fired from the[ST:n ]muzzles on their wings. Though aetrygons[ST:n ]once inhabited the sea, a mutation of the[ST:n ]dorsal fin allowed them to take flight in the[ST:n ]sky. Spawning, however, still takes place in[ST:n ]the water, and the creatures can often be[ST:n ]seen heading back to their ancestral marine[ST:n ]home for breeding season.[ST:n ][ST:n ]When hunting, groups of aetrygons arrange[ST:n ]themselves in a fighter-jet-like formation. They[ST:n ]usually bombard prey from a safe distance[ST:n ]before closing in for the kill, which comes in[ST:n ]the form of a powerful horned charge. |
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These mollusks are best described as sea[ST:n ]slugs that evolution saw fit to give a fish-like[ST:n ]morphology. Their horns (actually vestigial[ST:n ]shells) are used to subdue prey in conjunction[ST:n ]with glowing dorsal bumps—a biological[ST:n ]version of naval mines that can be ejected at[ST:n ]will. Like mechanical mines, they are triggered[ST:n ]by the slightest amount of tactile contact.[ST:n ][ST:n ]As the wings of young specimens are too[ST:n ]small for flight, they attach themselves to[ST:n ]rocks on the sea floor and ingest algae for[ST:n ]sustenance. Only when they develop a horn[ST:n ]and wings after a year or so do they finally[ST:n ]take to the sky. And despite being frail, they[ST:n ]exhibit exceptional regenerative abilities.[ST:n ]Even if both wings are lost, they can[ST:n ]eventually be repaired, given enough time. |
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These whale-like creatures' dorsal sacs house[ST:n ]vaporized biofluid that swells the organs like[ST:n ]hot-air balloons, granting them aerial mobility.[ST:n ]In rare cases, these dorsal sacs remain inflated[ST:n ]after death, resulting in the carcass remaining[ST:n ]airborne for years, and causing unique[ST:n ]ecologies to form around them.[ST:n ][ST:n ]Though generally slow, jet mechanisms near[ST:n ]their tails allow for high-speed locomotion.[ST:n ]They can also shell foes from afar with a kind[ST:n ]of biological mortar. Monogamous in nature,[ST:n ]balaenas produce a single offspring every[ST:n ]three years, the rearing of which is handled[ST:n ]by both partners. This period of raising young[ST:n ]is streaked with irritability, resulting in the[ST:n ]predation of creatures that the usually gentle[ST:n ]balaenas would typically regard as symbionts. |
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Huge fish that use atmospheric ether as a[ST:n ]thrusting agent for aerial locomotion, storing[ST:n ]the ether gas in their swollen abdominal[ST:n ]cavities in order to stay afloat. Their backs[ST:n ]are equipped with large echolocation organs[ST:n ]designed to sense their surroundings and help[ST:n ]subdue prey. Upon sighting a potential victim,[ST:n ]cetos emit concentrated bursts of sound waves[ST:n ]to stun the target before closing in for the kill.[ST:n ][ST:n ]Cetos are sluggish, and their feeding habits[ST:n ]slovenly. For this reason, one can often find[ST:n ]wayward xiphias attached to their abdomens[ST:n ]in hopes of securing a free meal. |
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Keen and carnivorous, grexes are usually[ST:n ]found in packs of a dozen or so creatures led[ST:n ]by an alpha pair. These group hunters are as[ST:n ]territorial as they are vicious; though their turf[ST:n ]will often range over an expansive area, even[ST:n ]accidental encroachment by another pack will[ST:n ]be met with extreme prejudice.[ST:n ][ST:n ]Despite all this, a lone grex is not an[ST:n ]uncommon sight. Losing in a skirmish for[ST:n ]alpha superiority is the principle cause of such[ST:n ]wandering beasts, and starvation is the usual[ST:n ]outcome. Caution is advised around such[ST:n ]loners, as they tend to be especially ferocious. |
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Omnivores that consume almost anything,[ST:n ]even decaying meat that other animals[ST:n ]wouldn't dare touch. The caro's sense of[ST:n ]smell is extremely honed, allowing even well-[ST:n ]concealed prey to be sniffed out. They are[ST:n ]also persistent hunters that tirelessly pursue[ST:n ]their quarry.[ST:n ][ST:n ]Caro are monogamous, maintaining small[ST:n ]familial herds where mature offspring help[ST:n ]their parents raise newborns. To this end,[ST:n ]any bones left over from successful hunts are[ST:n ]carried back to the den as emergency rations[ST:n ]for times when food grows scarce. |
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Young vigent males live in bachelor herds[ST:n ]known for their coordinated hunting mastery.[ST:n ]Breeding is a privilege belonging exclusively[ST:n ]to alpha male leaders, and clashes for this[ST:n ]position are extremely common at the start of[ST:n ]mating season. A vanquished leader will be[ST:n ]ousted from his perch and replaced by the[ST:n ]victorious challenger. But should a challenger[ST:n ]lose, his claws are shattered, thereby[ST:n ]preventing any future attempts at glory.[ST:n ]If an established leader boasts exceptional[ST:n ]strength, he may not need to suffer a[ST:n ]challenge for several years. |
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Group hunters and social creatures that often[ST:n ]live in packs of 10 or more. The larger[ST:n ]female physique relegates males to the bottom[ST:n ]of the hierarchy, with the strongest female[ST:n ]assuming the role of leader. Should she[ST:n ]perish, her eldest daughter will then assume[ST:n ]command.[ST:n ][ST:n ]In the rare case that no females are available,[ST:n ]the largest male virago will step up to the[ST:n ]task, undergoing a process of sequential[ST:n ]hermaphroditism which spans the next few[ST:n ]months. At the end of this period, he will[ST:n ]emerge as a fully functional female. |
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Herbivorous creatures that largely prefer grass[ST:n ]and tree bark. Males usually band with other[ST:n ]males, while females stay with the foals. The[ST:n ]males are highly territorial, and often engage[ST:n ]in border clashes with encroaching groups.[ST:n ]The female herds, however, dissolve once their[ST:n ]year-long parental duties have concluded.[ST:n ]When a new breeding season arrives, the[ST:n ]females will once again band together,[ST:n ]forming a harem exclusive to the male[ST:n ]group with the most territory.[ST:n ][ST:n ]The skin fold beneath a monoceros's throat[ST:n ]can be contracted to produce a complex cry[ST:n ]with individual variation. This sound is so[ST:n ]unique, mothers can locate their offspring even[ST:n ]when surrounded by hundreds of their kind. |
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During the day, progen stay in small,[ST:n ]age-specific herds, but at night they all join[ST:n ]together to form a single large group.[ST:n ]Foals are reared from spring to summer,[ST:n ]and any associated duties are a group[ST:n ]activity shared by members of all ages.[ST:n ][ST:n ]Extremely vigilant animals, progen can emit[ST:n ]shrill cries to warn of enemy threats. When[ST:n ]under attack, the oldest, most infertile group[ST:n ]will assume the role of decoy in order to[ST:n ]protect the younger, more viable specimens. |
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Omnivorous creatures that are as smart as[ST:n ]Earth's gorillas, and that live in groups[ST:n ]consisting of a single male with multiple[ST:n ]female mates.[ST:n ][ST:n ]Though prideful and vicious in temper, males[ST:n ]will generally keep their groups away from[ST:n ]stronger ones. However, chance encounters[ST:n ]between two sets of simius will inevitably[ST:n ]result in a clash. To minimize such conflicts,[ST:n ]males that sight an unfamiliar group will[ST:n ]unleash a series of roars. If superiority can be[ST:n ]established, the weaker of the two males will[ST:n ]alter course. But if neither concedes, a duel to[ST:n ]the death will ensue. As the victor claims the[ST:n ]females of the vanquished male, group size is[ST:n ]usually proportionate to a leader's strength. |
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Loners for the most part, cantors possess no[ST:n ]clear territorial boundaries. When the need[ST:n ]arises, however, they can coordinate for[ST:n ]group hunts by emitting an odd sound from[ST:n ]their chest cavities. Social standing in such[ST:n ]situations is determined by the quality of the[ST:n ]tone produced.[ST:n ][ST:n ]The exception to this loner rule involves[ST:n ]children, as small groups are often formed[ST:n ]for the sole purpose of rearing young. Baby[ST:n ]cantors are soothed to sleep by pleasant,[ST:n ]lullaby-like sounds, the rhythm of which differs[ST:n ]from group to group. Though they are a[ST:n ]hermaphroditic species, breeding can also be[ST:n ]performed via asexual reproduction if a mate[ST:n ]cannot be found. |
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Majestic creatures that live on meager diets of[ST:n ]grass and water, which are supplemented by[ST:n ]absorbing ether from the atmosphere with[ST:n ]their antlers, as well as taking photosynthetic[ST:n ]energy from their plant symbionts. Infants lack[ST:n ]plants of their own, however, requiring the[ST:n ]parents to part with a portion of theirs.[ST:n ][ST:n ]During the day, aprica rest in sunny spots[ST:n ]to aid photosynthesis. When night falls, they[ST:n ]assemble in small groups for safety, rotating[ST:n ]turns on guard duty to ensure the herd sleeps[ST:n ]unharmed. Social bonds are strong among[ST:n ]them, and they have even been known to[ST:n ]conduct funerals in which the horn of the[ST:n ]deceased is cast into a lake or river during[ST:n ]a full moon—after which the herd collectively[ST:n ]drinks from the water. |
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These herbivores require large amounts of[ST:n ]daily vegetation to survive, though they also[ST:n ]absorb and store atmospheric ether in their[ST:n ]bodies as an offensive weapon. The body[ST:n ]parts that resemble plants are actually[ST:n ]specialized components of exoskeletons and[ST:n ]fur that are used for camouflage. The \"leaves\"[ST:n ]are in fact composed of ether, the brightness[ST:n ]of which is proportionate to the creature's[ST:n ]overall strength—and thus, symbolic of its[ST:n ]reproductive success.[ST:n ][ST:n ]Cervuses have unusually long lifespans;[ST:n ]generally, the longer one lives, the more[ST:n ]skilled it becomes at ether manipulation.[ST:n ]For this reason, the leader of the herd is[ST:n ]often the eldest and most experienced. |
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Roamers of Miran grasslands, the males of[ST:n ]this omnivorous species are ill-tempered and[ST:n ]quick to charge at anything that draws near.[ST:n ]Sows are comparatively docile, though they[ST:n ]often become equally volatile when rearing[ST:n ]young.[ST:n ][ST:n ]Male suids compete for their mates by means[ST:n ]of a headbutting contest that makes use of[ST:n ]their cranial bumps. A crushed bump signals[ST:n ]defeat and requires a full year to regenerate—[ST:n ]just in time for the next breeding season.[ST:n ]Female bumps, on the other hand, exist to[ST:n ]store nutrients, and one can see a gradual[ST:n ]decrease in bump size over the course of[ST:n ]infant rearing. |
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Herbivorous creatures that make their homes[ST:n ]in large flocks on the Miran plains. The hair[ST:n ]covering their bodies is unusually stiff, with[ST:n ]certain areas taking on an armor-like quality[ST:n ]that adds plenty of protection from predators.[ST:n ]The one exception is the pom-pom-like tail,[ST:n ]which is rather soft. An especially lush tail is[ST:n ]the sign of a plentiful diet, which makes it a[ST:n ]powerful status symbol.[ST:n ][ST:n ]The mild temperament of the ovis complements[ST:n ]its defense-oriented physique. They are quite[ST:n ]fearful of confrontations, and would much[ST:n ]rather flee than fight. |
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Millesaurs are among the largest, physically,[ST:n ]of all Miran fauna. Their long trunks can[ST:n ]move in any direction to strip trees of their[ST:n ]leaves and plains of their grasses, while rocks[ST:n ]they have swallowed grind up this vegetation[ST:n ]in their stomach, aiding in digestion.[ST:n ][ST:n ]Though gargantuan in size, a significant[ST:n ]portion of the millesaur anatomy is dedicated[ST:n ]to an air sac, making them much lighter than[ST:n ]they first appear. As adults are seldom[ST:n ]targeted by predators, they will almost never[ST:n ]attack other creatures—except when their[ST:n ]offspring are in danger. For this reason,[ST:n ]several millesaurs keep watch over their young[ST:n ]at all times. Interestingly, direct incubation is[ST:n ]impossible due to their size, so they use geo-[ST:n ]thermal heat to keep unhatched eggs warm. |
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The pores of these massive creatures absorb[ST:n ]ether as a main energy source while capillary[ST:n ]action sponges water up through their feet.[ST:n ]The crown, which resembles a head, is in fact[ST:n ]a defensive adaptation that hides its vital[ST:n ]crystalline organs. The presence of such a[ST:n ]decoy suggests they once had a powerful[ST:n ]natural enemy, though no such foe is known[ST:n ]to exist today.[ST:n ][ST:n ]Coronids are egg layers. Said eggs are[ST:n ]incubated and hatched internally before[ST:n ]joining the world via the process of live birth. |
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Inhabitants of Mira's southern lands, these[ST:n ]giant birds sport highly developed beaks that[ST:n ]occupy most of their head and effectively[ST:n ]serve as horns. Their diet consists primarily[ST:n ]of insects, the exoskeletons of which can be[ST:n ]easily pierced by a single sharp peck.[ST:n ][ST:n ]Evellos are pair-bonding creatures, often[ST:n ]sighted in groups of a single male and[ST:n ]female. Reproduction occurs every two years,[ST:n ]with hatchlings raised by both the genetic[ST:n ]parents and another closely related couple[ST:n ]with no young of their own for that year.[ST:n ]Evello eggs are unusually large, and a[ST:n ]favorite food of many predators. |
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Armor-like sinew helps these creatures move[ST:n ]rapidly when traversing the land. Though their[ST:n ]wings and eyes have receded over the course[ST:n ]of evolution, they have keen senses of smell,[ST:n ]as well as the ability to ultrasonically scan[ST:n ]terrain and locate prey. Adults are prone to[ST:n ]desiccation, however—a problem they counter[ST:n ]by encasing themselves in a membrane of[ST:n ]toxic biofluid.[ST:n ][ST:n ]Caecuses are hermaphroditic, and will mate[ST:n ]with as many partners as possible in the first[ST:n ]week of winter. They then lay an abundance[ST:n ]of eggs and conceal them in moist swampland[ST:n ]soil. Left to nature's care, the eggs will usually[ST:n ]hatch in the early spring, with the young[ST:n ]remaining safely within the swamp until[ST:n ]maturation. |
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Concealed among the trees, these dinosaur-[ST:n ]like carnivores wait for prey to wander by,[ST:n ]then use their powerful legs to close in for[ST:n ]the kill. If a stronger creature poses a threat,[ST:n ]insidias will violently cough up stones from[ST:n ]their digestive tracts, creating a brief window[ST:n ]which can be used to beat a hasty retreat.[ST:n ][ST:n ]Herds consist of several insidias with no[ST:n ]special regard for gender or age. During[ST:n ]breeding season, multiple herds gather in a[ST:n ]single spot for mate selection. Those who[ST:n ]fail to acquire mates assume nursing duty,[ST:n ]helping others to raise their young. |
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These beasts' abdominal cavities function like[ST:n ]a pressurized tank, storing gas which can be[ST:n ]expelled as flame through the chimney-like[ST:n ]spines covering their mouths and backs. The[ST:n ]bony shoulder and tail protrusions are used to[ST:n ]perforate victims before they are thoroughly[ST:n ]broiled for consumption.[ST:n ][ST:n ]Males tend to be loners, joining up with[ST:n ]female herds only during breeding season—[ST:n ]though this is a privilege afforded to only the[ST:n ]strongest of specimens. When males clash for[ST:n ]mating rights, the winner is determined by a[ST:n ]spectacular flame-blowing contest. |
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A malfunction in the Lifehold's control system[ST:n ]created these biological monstrosities from[ST:n ]protoplasmic fluid. Their grotesque forms are[ST:n ]due to being composed of an erratic jumbling[ST:n ]of various genetic data. |
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Vivid creatures with tentacles that are tipped[ST:n ]with mouths. Anything they find—organism,[ST:n ]rock, or magma—gets sucked into the mobile[ST:n ]maws and converted into electrical energy.[ST:n ]Said energy is then used to power their life[ST:n ]processes and attack enemies. Gerrids[ST:n ]make for poor prey thanks to defensive traits[ST:n ]including highly acidic biofluids and a teeming[ST:n ]array of symbiotic—and toxic—bacteria.[ST:n ][ST:n ]Courtship takes the form of a peculiar dance[ST:n ]in which the courter repeatedly contracts its[ST:n ]legs. After mating, the female uses a tentacle[ST:n ]to give a fertilized egg to the male, which he[ST:n ]then incubates inside himself. Upon hatching,[ST:n ]the infant gerrid tears its way out of the male[ST:n ]through his posterior. |
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Once marine creatures resembling sea slugs,[ST:n ]these distant cousins of the xiphias left their[ST:n ]ancestral home for land, becoming much[ST:n ]larger in the process.[ST:n ][ST:n ]Lepyxes lay their eggs in great numbers, then[ST:n ]simply entrust them to the ocean. Surviving[ST:n ]hatchlings feed on poisonous seaweed,[ST:n ]stockpiling the toxins inside their bodies to[ST:n ]prevent predation—though as they mature,[ST:n ]the potency of this poison gradually weakens.[ST:n ]Once all four limbs have grown, the young[ST:n ]assume their place with an adult colony on[ST:n ]land. This exciting new phase is not without[ST:n ]its setbacks, however, as the soft, fleshy[ST:n ]composition of adult lepyxes makes them an[ST:n ]ideal snack for many a hungry predator. |
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Devious insects that camouflage themselves[ST:n ]as large flowers, waiting patiently for unwary[ST:n ]prey to approach. The instant a victim comes[ST:n ]in contact, a powerful acid spray is [ST:n ]unleashed.[ST:n ][ST:n ]Mortifoles have been known to band together[ST:n ]at times, creating the illusion of a gorgeous[ST:n ]field of flowers. Interestingly, they lay their[ST:n ]eggs on the very plants they attempt to mimic.[ST:n ]The hatchlings are caterpillar-like in form and[ST:n ]will sometimes cling to adults in an effort to[ST:n ]enhance their camouflage. |
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A relative of the mortifole, these creatures[ST:n ]imitate the gregarious plants of Mira's[ST:n ]northern lands, with their petaloid organs[ST:n ]absorbing atmospheric ether.[ST:n ][ST:n ]Sacrifoles have fierce communal bonds, and[ST:n ]have even been known to sacrifice themselves[ST:n ]in suicidal explosions for the sake of their[ST:n ]brethren. During breeding season, their eggs[ST:n ]are laid while airborne and scattered over[ST:n ]the water. After hatching, the young bury[ST:n ]themselves in mud and feed on carrion until[ST:n ]they mature. |
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Giant avians that soar the Miran skies[ST:n ]in search of prey to skewer with their[ST:n ]tremendous horns. These horns never stop[ST:n ]growing, making them an accurate marker[ST:n ]for determining a creature's age.[ST:n ][ST:n ]The sac on their backs stores a flammable[ST:n ]substance that is channeled through the horn's[ST:n ]tip, creating an explosive discharge that[ST:n ]reduces its victim to shreds. For this reason,[ST:n ]lesser carnivores in search of scraps are[ST:n ]constantly following the auravis's trail.[ST:n ][ST:n ]During courtship, males fashion a complex[ST:n ]nest of branches, the craftsmanship of which[ST:n ]is used by females to determine their[ST:n ]worthiness as mates. |
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Immense avian beasts with skeletal structures[ST:n ]that are hard as steel. After setting their sights[ST:n ]on a victim, they shift from a passive glide to[ST:n ]a rapid vertical dive, running the target[ST:n ]through with a devastating horn strike. Should[ST:n ]they miss, jaculs will mark their prey with an[ST:n ]odorous fluid expelled from the dorsal pouch[ST:n ]and then attempt to track them down without[ST:n ]mercy. They've even been known to leave their[ST:n ]territory and pursue prey for days on end.[ST:n ][ST:n ]Jaculs don't incubate their eggs directly,[ST:n ]instead leaving the work to geothermal heat.[ST:n ]Generally not social creatures, they form flocks[ST:n ]only during breeding season, which makes the[ST:n ]task of guarding eggs and feeding chicks[ST:n ]something of a group effort. |
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Levitaths' huge mouths are giant vacuums[ST:n ]used to imbibe ethereal energy, while their[ST:n ]hollow upper torsos house low-density gas,[ST:n ]making the creatures highly efficient fliers.[ST:n ]Though generally docile, they will unleash[ST:n ]powerful ether-based attacks in self-defense.[ST:n ][ST:n ]Because levitaths stay airborne without[ST:n ]expending energy, they actually never need to[ST:n ]land. As such, they spend all phases of their[ST:n ]life—including reproduction and child rearing[ST:n ]—in the air. Chicks are born in the torso[ST:n ]cavity, remaining there for roughly six months[ST:n ]until flightworthy. Just before leaving, the[ST:n ]younglings receive a portion of their mother's[ST:n ]flight-assisting gas. |
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Enormous, dragon-like creatures armed with[ST:n ]multiple feelers. Each of these appendages[ST:n ]moves as if independent of the colubrim, and[ST:n ]features a prey-seeking mouth at the end.[ST:n ][ST:n ]Much of their time is spent hibernating[ST:n ]beneath rivers of magma, making the beasts[ST:n ]a rare sight indeed. They're easy to spot[ST:n ]when active, however, as they quickly turn[ST:n ]their voracious appetites on every organism[ST:n ]in the vicinity.[ST:n ][ST:n ]With a lifespan of close to a millennium,[ST:n ]and activity periods that are irregular at best,[ST:n ]colubrims rarely end up reproducing more[ST:n ]than once a century, resulting in relatively[ST:n ]low numbers for the species. |
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Hulking, centipede-like creatures with flight[ST:n ]capabilities. Extremely temperamental, they[ST:n ]never flee a situation, even when wounded.[ST:n ]They also have a well-deserved reputation for[ST:n ]attacking anything in sight, setting upon[ST:n ]victims with an immense maw that leaves[ST:n ]the landscape beneath them scarred.[ST:n ][ST:n ]Because their great fangs never stop growing,[ST:n ]millepods must gnaw on boulders to wear[ST:n ]them down. This habit results in a variety of[ST:n ]minerals entering the animal's digestive tract,[ST:n ]and it is not uncommon for millepod corpses[ST:n ]to house a trove of precious stones. |
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Unafulges live in harmony with primitive [ST:n ]bioluminescent symbionts. This relationship[ST:n ]provides them with the ability to flash light,[ST:n ]which they use to communicate with others[ST:n ]of their kind.[ST:n ][ST:n ]They feed off of photosynthetic energy,[ST:n ]which eliminates the need to hunt. As such,[ST:n ]unafulges rarely attack other creatures, and[ST:n ]have evolved a fairly meager set of fighting[ST:n ]abilities. Their only defense is a bright strobe[ST:n ]effect that can dull—or sometimes increase—a[ST:n ]target's brain activity. Cornered unafulges[ST:n ]have even been known to self-destruct.[ST:n ][ST:n ]Mating occurs in the late summer in a few[ST:n ]select locations. When they assemble by the[ST:n ]thousands under a full moon, it creates a[ST:n ]visual symphony of pulsing lights. |
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Parasitic organisms with anatomical structures[ST:n ]akin to jellyfish, visigels are known for their[ST:n ]peculiar process of self-replication. Their[ST:n ]spore-like eggs are either rubbed directly onto[ST:n ]a host, or else scattered to the winds after the[ST:n ]adult self-destructs. Once an egg hatches[ST:n ]inside a host, the newborn visigel will slowly[ST:n ]devour it from the inside out. After reaching[ST:n ]the outside world, it then inflates its balloon-[ST:n ]like body and soars away.[ST:n ][ST:n ]Though parthenogenesis is the visigel's[ST:n ]primary mode of reproduction, there are rare[ST:n ]cases in which two visigels meet within a[ST:n ]host, allowing sexual reproduction to occur.[ST:n ]In order to prioritize the survival of their[ST:n ]genetically richer offspring, the parents then[ST:n ]exit the host's body and perish. |
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The largest of all Miran mollusks, filiavents[ST:n ]stay anchored to the ground, feeding on other[ST:n ]creatures that come too close. To do so, they[ST:n ]contract their lengthy bodies and then swallow[ST:n ]their victims whole—along with everything else[ST:n ]in the vicinity. All matter then enters the[ST:n ]digestive tract, where it is liquefied by[ST:n ]powerful acids.[ST:n ][ST:n ]Reproduction also takes place while anchored[ST:n ]to the ground. On the night of a full moon,[ST:n ]filiavents release a myriad of sperm and eggs[ST:n ]into the atmosphere. While most are eaten[ST:n ]by other creatures, one in a few thousand[ST:n ]survives to be fertilized. Because infants have[ST:n ]many predators due to their small size, few[ST:n ]of them survive to adulthood—despite the[ST:n ]presence of a defensive electrical discharge. |
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Hailing from the depths of outer space, these[ST:n ]creatures can strip the ether from entire[ST:n ]regions before storing it in their dorsal spines[ST:n ]to facilitate interstellar travel. Any unlucky[ST:n ]inhabitants of planets they encounter are also[ST:n ]devoured down to the very last organism.[ST:n ]When this destructive rampage is finished,[ST:n ]they set off in search of the next planet.[ST:n ][ST:n ]Though extremely rare, Yggralith do at times[ST:n ]come into contact with one another. The[ST:n ]ensuing battles spell doom for any planet[ST:n ]unfortunate enough to be in the vicinity. |
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Said to be Mira's guardian and culler of[ST:n ]unclean lifeforms, the Telethia is also known[ST:n ]as the \"Ruler of Fates.\" It is rumored to have[ST:n ]mind-reading abilities that make it virtually[ST:n ]invincible—a theory strengthened by the fact[ST:n ]that it has never been defeated in combat.[ST:n ]As if that wasn't enough, the creature's vast[ST:n ]wings also have the ability to amplify and[ST:n ]manipulate ether in the surrounding[ST:n ]atmosphere. |
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Vespers are giant, cave-dwelling bats.[ST:n ]Dormant by day, these omnivorous creatures[ST:n ]rely on echolocation—not sight—to gauge[ST:n ]their surroundings and locate prey, which[ST:n ]can be defined as pretty much anything that[ST:n ]fits in their jaws. One should be wary of[ST:n ]these teeth, which are covered by noxious[ST:n ]microorganisms. And though it shouldn't need[ST:n ]to be said, vesper meat is generally rancid[ST:n ]and unfit for consumption.[ST:n ][ST:n ]Vespers live in massive colonies that can[ST:n ]cover entire cave ceilings. The floors of these[ST:n ]domains are plastered in excrement, which[ST:n ]acts as the main food source for many small[ST:n ]insect species. This odorous dung also serves[ST:n ]as a strong repellent against predators. |
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The bodies of these flying beasts resemble[ST:n ]porcelain. Both wings feature organs for[ST:n ]absorbing atmospheric ether, which is then[ST:n ]stockpiled in the head before being used to[ST:n ]either blast foes or to self-destruct while[ST:n ]defending the colony.[ST:n ][ST:n ]Murra populations are greatly affected by an[ST:n ]area's ether density. When ether is abundant,[ST:n ]females are able to reproduce via[ST:n ]parthenogenesis, giving rise exclusively to[ST:n ]more females. Once herd numbers have[ST:n ]stabilized, males are born and sexual[ST:n ]reproduction can resume. The ether-absorption[ST:n ]abilities of asexually-created murras are[ST:n ]lacking, however; when ether density drops,[ST:n ]these ones are the first to die, leaving behind[ST:n ]their fitter, sexually-produced counterparts. |
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Terebras are technically omnivorous, though[ST:n ]their main diet consists of aquatic organisms[ST:n ]snagged from rivers, such as fish and shellfish.[ST:n ]Their ear-shaped bony ruffs can be positioned[ST:n ]into a drill-like shape, an ability they use to[ST:n ]fight enemies and build dwellings.[ST:n ][ST:n ]Once excavated, a terebra den will extend[ST:n ]deep underground and house the entire pack[ST:n ]of a dozen or so terebras. The entrance is[ST:n ]constantly guarded by several pack members[ST:n ]that stand erect on their hind legs.[ST:n ][ST:n ]Terebra fur has commercial value due to its[ST:n ]excellent heat insulation and softness—so[ST:n ]long as the barbed bristles are removed. |
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The enemies of mephites have more to worry[ST:n ]about than their sharp fangs and fiery[ST:n ]tempers—namely a rancid blend of fluids[ST:n ]released through their posteriors in a gaseous[ST:n ]cloud. The lingering smell of these odorous[ST:n ]assaults can persist for months.[ST:n ][ST:n ]During mating season, male mephites gain[ST:n ]a new, ornate coat of fur. As for females,[ST:n ]their exclusive task is to rear infants in a deep[ST:n ]vertical den, the entrance of which is doused[ST:n ]in the same malodorant gas to ensure that[ST:n ]any and all predators steer clear. |
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Though flightless, these avians make their[ST:n ]homes at high elevations, preying on fish and[ST:n ]crustaceans that they suck into their trumpet-[ST:n ]like mouths. Relatively intelligent creatures,[ST:n ]some saltats are known to also display a[ST:n ]penchant for combat.[ST:n ][ST:n ]During mating season, males blow rainbow[ST:n ]bubbles as a way to attract a mate. They then[ST:n ]perform a frenzied dance of courtship as the[ST:n ]bubbles drift. Failure to impress will dash all[ST:n ]prospects of mating, spurring young males to[ST:n ]improve themselves by learning at the feet of[ST:n ]senior saltats. The relationship is mutually[ST:n ]beneficial, with disciples blowing bubbles to[ST:n ]help their tutors' own romantic endeavors.[ST:n ]Even after gaining nests of their own, they[ST:n ]continue to look after their aging masters. |
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Liceors share a common ancestor with saltats,[ST:n ]and in similar fashion, the males woo[ST:n ]potential mates by dancing. However, females[ST:n ]also take a mate's \"fortune\" into account,[ST:n ]requiring them to amass a collection of[ST:n ]jewels, minerals, and curiously shaped stones[ST:n ]that are stored in a spherical thoracic pouch.[ST:n ]During the dance, the male will fling treasures[ST:n ]to divert the female's attention, affording a[ST:n ]brief chance to inch closer. Should the male[ST:n ]succeed in closing the gap completely, he will[ST:n ]have won a mate. If the female does not take[ST:n ]to her presents, however, she will dart off.[ST:n ][ST:n ]Aside from the unique mating ritual, the[ST:n ]liceor's main feature is a wildly inconsistent[ST:n ]temperament, which can switch from joy to[ST:n ]rage depending on the weather. |
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These herbivorous, bank-dwelling creatures live[ST:n ]in herds of one male and multiple females,[ST:n ]and spend the better part of their days in the[ST:n ]water. Males are known for their territorial[ST:n ]tendencies, driving off invaders with great[ST:n ]animosity, though females may also display[ST:n ]similar traits when other creatures approach[ST:n ]their young.[ST:n ][ST:n ]Equipped with mighty fangs and horns to[ST:n ]match their temperaments, potamuses are[ST:n ]actually more dangerous than many fiercer-[ST:n ]looking carnivores. The Nopon, however,[ST:n ]have succeeded in domesticating them to[ST:n ]haul freight. |
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Violent aquatic giants that attack anything[ST:n ]around them, save for others of their kind.[ST:n ]This behavior is due to their highly developed[ST:n ]social tendencies, which are most easily[ST:n ]observed in their pair-bond relationships.[ST:n ]Young are reared by both parents, and after[ST:n ]the female has successfully incubated an egg,[ST:n ]the hatchling is taken into the male's mouth[ST:n ]for protection. The female's temperament then[ST:n ]becomes more volatile than usual, motivating[ST:n ]it to attack all it sees in order to keep her[ST:n ]child and mate fed.[ST:n ][ST:n ]Once mature, the offspring leaves its parents[ST:n ]in search of other colonies. |
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These reptiles never stop growing—their final[ST:n ]body length can easily reach over a hundred[ST:n ]meters, and their lifespan is measured in[ST:n ]centuries. As such, a tersqual's appetite is[ST:n ]never fully sated. Nutrients are mostly derived[ST:n ]from mineral sources, though they may prey[ST:n ]on other creatures to aid in growth.[ST:n ]Once they have gained sufficient nutrition,[ST:n ]tersquals will shed their skin to facilitate even[ST:n ]larger sizes. After then eating said shed skin,[ST:n ]sometimes they will immediately begin to[ST:n ]shed again.[ST:n ][ST:n ]Superiority is determined by size, which keeps[ST:n ]intraspecies conflicts to a minimum. As only[ST:n ]the large ever succeed in mating, smaller[ST:n ]specimens of tersqual are forced to simply[ST:n ]continue on with their hopeless feeding cycle. |
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The tainted are abnormal variants of common[ST:n ]creatures found only in certain parts of[ST:n ]Noctilum. They attack and devour anything[ST:n ]they encounter, save for other tainted[ST:n ]creatures.[ST:n ][ST:n ]Specimens include varieties of sphinx, caro,[ST:n ]and scintimure that have been infected by a[ST:n ]virus that induces madness. As this virus is[ST:n ]unable to survive outside of Noctilum, the rest[ST:n ]of Mira remains safely unaffected. |